I sat down this morning to poke around at a Holy build, but since Holy is my offspec, I won’t drag you through a whole build the way I did with Discipline. Instead what I want to talk about is some of the new talents in Holy, and a few of the changes to the healing trees overall.
A number of spells have changed tiers, but I’m more interested in spells that have gone missing. Holy Specialization is gone, as I mentioned before, so your crit rating will be your crit rating. I enjoyed that extra five percent on my holy spells (i.e., everything I cared about), but no use crying over spilled crit.
Improved Power Word: Fortitude: Two points, Disc; increase the effect of Power Word: Fortitude by 30% and increase your stamina by 4%.
Meditation: Three points, Disc; increases your mana regen while casting by 50%.
Silent Resolve: Three points, Disc; reduces the threat of Holy and Discipline spells and and decreases the chance of your DoTs and healing spells to be dispelled.
Absolution: Three points, Disc; reduces the mana cost of Dispel, Mass Dispel, Cure Disease, and Abolish Disease.
Mental Strength: Three points, Disc; increases your Intellect by 15%.
Spiritual Guidance: Five points, Holy; increases your Spellpower by 25% of your spirit.
Spiritual Healing: Five points, Holy; increases your heals by 10%.
I’m bummed out about Improved Power Word: Fortitude and really bummed out about Meditation. I like not having to worry about my mana, but I know the devs want us to worry a little more about it. I get why, but I don’t have to like it. I’ll miss Mental Strength, Spiritual Guidance, and Spiritual Healing, but so it goes. Those straight-up buffs are exactly the sort of thing Blizz said they were going to get rid of. I never took Silent Resolve or Absolution, so I won’t miss them at all.
We’ve already talked about new talents in the Discipline tree, as well as Divine Accuracy and Deliverance (formerly Serendipity) in the Holy Tree, but there are other new talents in Holy as well:
Choir Leader: Two points; your Divine Hymn heals you for 10/20% of your total health during its duration, and the channeling time of your Hymn of Hope is reduced by 20%.
Improved Holy Nova: Two points; reduces global cooldown on Holy Nova by .25/.5 seconds and increases its chance to crit by 25/50%.
Chakra: Five points; When you use your Prayer of Healing, Renew, or Heal three times in a row, puts you in one of three Chakra states;
- PoH: Increases your AOE healing by 10% and reduces the cooldown on Circle of Healing by 2.5 seconds
- Renew: Increases the haste on Renew by 15% and reduces the global cooldown of Renew by .5 seconds
- Heal: Increases the crit chance of your Heal by 5% and your Heal has a 100% chance of refreshing your Renew on the target
- Smite: Increases the total damage done by your holy and shadow spells by 15%. (Smite is only mentioned in the second part of the tooltip)
I love Choir Leader. I’m always nervous about the time I’m not healing when I need to use Hymn of Hope. I doubt I’d take Improved Holy Nova; maybe for AOE damage when soloing dailies or whatnot? The Chakra mechanic sounds like a lot of fun, and I think it will be really interesting to play with. It also sounds like it has some potential for being a pain in the neck, too, but I like that they are trying to make things more interesting.
As much as I’m sorry to see “required” talents like Meditation go, I do like how it opens up choices in the tree. Of course, the extra five talent points don’t hurt either, but it seems like there are really a lot of points to play with. So I don’t have to forgo anything important to me in order to take Body and Soul, for example. I can now grab Improved Power Word: Shield for a Holy Build.
The last two posts are really just my first takes on the new trees. For a complete listing of what exactly has been removed, added, changed or moved in the trees, check out Wowhead’s Priest Cataclysm Changes.